WHAT IS BAEG TOBAR?
Baeg Tobar is an epic fantasy setting brought to life through a variety of illustrated media, including comics, short fiction, and novels.

The Setting
Baeg Tobar is a world divided into two very different realms connected by special doorways called the “Gates of Eternity”.

The Dying Lands
The Dying Lands are an earth-like realm inhabited by a wide variety of mortal creatures.  The intelligent races have organized themselves into nations, tribes, and other social groups. These groups reside on the seas, on land, and in the skies and span the breadth of civilization from tools of stone to steam powered machines.  The story of Baeg Tobar currently focuses on the Pilean continent.

Mankind, known in Baeg Tobar as the lij, are the dominant species; their most advanced societies are roughly comparable to preindustrial earth.  The Duine , as the mortals are called, are typically oblivious to the existence of the Dreaming Lands.

Although the Duine are capable magic users, outright sorcery is frowned upon by most lij societies and religions.  Most lij spells have circumvented impropriety through the use of music, and bards have worked their way into many positions of influence and power. The other Duine perform magic using a variety of techniques, from music to incantation to the use of totems.

The Dreaming Lands
The Dreaming Lands are a dynamic, transient realm divided into eight talamhs.  Each talamh is governed by the twin Nai'Oigher children of the sleeping Iraemun, demigods responsible for the various elemental components of the world.  As such, the land itself reflects its rulers; T'Nekpi's talamh is a wet place of rivers and lakes, while Polorun's is a dark swamp inhabited by the terrors of the night.

The realm's Fae inhabitants are likewise governed by a particular element.  Born as blank slates, the Fae are shaped by both their actions and their environments until the day they are given a name and admitted to one of several strict castes.  The Fae are excellent magic users, often casting spells through dance, but they possess no ability to create music of their own.

The Fae are further divided into two courts, the Sidhe'Lien and the To'Sidhe'Lien, depending on their attitude toward the Dying Lands.  Sidhe'Lien Fae favor interaction with the mortals, for good or for ill.  To'Sidhe'Lien favor isolationist policies.  The ruling court is decided every hundred years by the Parade of Champions, a one-on-one fight between champions of each side.  The Sidhe'Lien are currently in charge.

The People
The predominant races of Baeg Tobar are a varied lot indeed.

The Duine (mortals)
Lij – Mankind.  The dominant species of Baeg Tobar.
Mah'saiid – Descendants of outcast Fae exiled when an Aiemer backwash stole their immortality.  Their empire once covered the entire Pilean continent, but little is left but ruins and legends.
Shuen – Seafaring humanoids who live in cities on the back of ocean leviathans known as taishu.  The ocean is both their god and their heaven, and as such they violently attack any land born Duine who dare to swim or sail.
Marii – Fox-like creatures known for their musical abilities.
Rilk – Subterranean species apparently made of stone.  They generally keep to themselves, though they've recently allied with the lij of Easlinder.
Eashue – Outcast shuen who've built a community with the marii in the Imorin forest.  They've used the Imorin's levitating wood to craft the world's first airships.

The Fae Castes (immortals)
Iraemun – Demigod children of the Great Mother, put to sleep for all eternity due to their destructive nature.  Each rules over an element of the universe.
Nai'Oigher – Each Iraemun gave birth to a single set of twin children, one male and one female.  The Nai'Oigher rule the elements of the universe in their sleeping parents' stead.
Ushalys – Legislative caste endlessly debating the fate of the Dying Lands in the Courts of Twilight.
Surtys – These priests are responsible for maintaining the slumber of the Iraemun.
Riddari – Scholarly hermits who live for gathering information.
Delledeir – Merchant caste for whom the deal is the law.
Ainghid'Fas – The Sin Eaters are responsible for maintaining the balance between good and evil, regardless of the cost.
Feirnann – The Land Shepherds work to keep the environment healthy.

The Aiemer
The Aiemer is an invisible, intangible, typically undetectable element that covers both realms of Baeg Tobar like a second atmosphere.

In the Dreaming Lands, Aiemer is the base building block of the realm. It is the unseen blood that gives the Fae life and magic, and the realm its mutability.

In the Dying Lands, Aiemer is an unknown fifth element flowing about the world like a vast body of rivers and oceans. Though few Duine know it, Aiemer is the fuel of their magic. To the realm it is an invasive mutator, evolving the land, creatures, and people where it pools too long and too lazily.

The true nature of the Aiemer is unknown. Perhaps it is the breath of the Mother, perhaps the dreams of the sleeping Fae gods. What is certain is that it is a powerful and unwieldly substance that has been known to elevate civilizations and then bring them crashing back into the stone ages.

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